Far Cry 3 - table v: two.0.4 CT

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UltimatePoto42
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Far Weep 3 - tabular array 5: 2.0.4 CT

RETIRED - Use this crook table instead viewtopic.php?t=258

Far Cry 3 - table 5: 2.0.4 CT
Game Name: Far Cry 3
Game Vendor: Steam
Game Version: 1.05
Game Procedure: farcry3.exe & farcry3_d3d11.exe
Game File Version: 0.ane.0.one

Made past
Aught Cool

Features:

  • I2CETState
    Saves and loads tabular array state (i.east.: what retentivity records are enabled).
    Any address with a description starting with "Automobile SET:" volition accept value and frozen country saved.
    Uses named states (i.e.: 'default', 'testState', or 'SuperCheated'), if no name is given so 'default' is used.
    • Save Tabular array Country: Default
    • Save Table State: Casual
    • Relieve Table State: Full
    • Save Table State: Test
      ---------------------------
    • Load Table Country: None
    • Load Table State: Default
    • Load Tabular array Land: Casual
    • Load Table State: Full
    • Load Table Country: Test
    ========================================
  • I2CETeleporter
    • Save Proper noun
    • Save Location
    • Teleport To: Save (Save Name)
    • Teleport To: Waypoint
    • Teleport To: Last Shot
    • Teleport: Dorsum
    • Saves
    • Helpers - I2CETeleporter
    • Debug - I2CETeleporter
  • Time
    • Trial Timer Scale Hook
      • Scale Multiplier
      • Increase Multiplier
      • End Trial
    • Mission Timer Scale Hook
      • Calibration Multiplier
    • Race Timer Scale Hook
      • Scale Multiplier
    • Time Calibration Hook
      • Scale Multiplier
    • Disable Fourth dimension Stop When Not Moving
    • Sync with Real Time
    • Time Setters
      • Set up Time: 00:00 - 12 am
      • Gear up Time: 03:00 - 3 am
      • Set Time: 06:00 - 6 am
      • Set Fourth dimension: 09:00 - 9 am
      • Ready Time: 12:00 - 12 pm
      • Set Time: 15:00 - three pm
      • Set Fourth dimension: 18:00 - 6 pm
      • Set Fourth dimension: 21:00 - nine pm
    • Fourth dimension of Twenty-four hour period (Armed services Hours) : 0000, 0300, 0600, 0900, 1200, 1500, 1800, 2100
      --------------------------------------------------
    --------------------------------------------------
  • Pointers
  • XP Inc. Hook
    • Flag : Disabled, XP Multiplier, Ready Level
      • XP Multiplier
      • Fix Level to
  • Infinite Skill Points
  • Skill Points Multiplier
    • Multiplier
  • Money December. Hook
    • Multiplier
  • Money Inc. Hook
    • Multiplier
  • Space Syringes
  • Super Speed
    • Walk - Speed Multiplier
    • Dart - Speed Multiplier
    • Crouch - Speed Multiplier
  • Super Jump
    • Jump Height Multiplier
  • Stealth Fashion
  • No Hitbox
  • Wellness December. Hook
    • Flag : Disabled, Infinite Wellness, Decrease Multiplier
      • Decrease Multiplier
    • No Fall Damage : Disabled, Enabled
  • Wellness Inc. Multiplier
    • Flag : Disabled, Instant Fill up, Increment Multiplier
      • Increase Multiplier
  • Torso Armor Dec. Claw
    • Flag : Disabled, Infinite Torso Armor, Decrease Multiplier
      • Subtract Multiplier
  • Stamina Hook
    • Subtract Flag : Disabled, Infinite Stamina, Decrease Multiplier
      • Decrease Multiplier
    • Increase Flag : Disabled, Instant Increase, Increase Multiplier
      • Increase Multiplier
  • Oxygen Dec. Hook
    • Flag : Disabled, Infinite Oxygen, Decrease Multiplier
      • Decrease Multiplier
  • Combatant Health Dec. Claw
    • Flag : Disabled, One Hit Kills, Decrease Multiplier
      • Decrease Multiplier
  • Animal Health Dec. Hook
    • Flag : Disabled, One Hit Kills, Decrease Multiplier
      • Subtract Multiplier
  • Infinite Companion Health
    --------------------------------------------------
  • Infinite Ammo
  • No Reload
  • Ammo Multiplier
    • Pickup Multiplier
  • Infinite Throwables
    --------------------------------------------------
  • Weapon Clip Cap. Hook
    • Multiplier
  • Infinite Weapon Durability
  • No Sway
  • No Spread
  • No Recoil
  • Instant Bow Draw
  • Sniper'southward Breath Hook
    • Flag : Disabled, Infinite Elapsing, Duration Multiplier
      • Duration Multiplier
  • No Turret Oestrus
  • No C4 Throw Limit
    --------------------------------------------------
  • Vehicle Repair Claw
    • Flag : Disabled, Instant Repair, Repair Multiplier
      • Repair Multiplier
  • Vehicle Health Dec. Claw
    • Last Repaired Vehicle Flag : Disabled, Infinite Wellness, Decrease Multiplier, One Hit Kill
      • Last Repaired Decrease Multiplier
    • Other Vehicles Flag : Disabled, Infinite Wellness, Decrease Multiplier, One Hit Kill
      • Other Vehicles Decrease Multiplier
    --------------------------------------------------
  • Syringe Effect Duration Multiplier
    • Multiplier
  • Space Syringe Effect Duration
    --------------------------------------------------
  • New Syringe Cap. Base of operations
    • Syringe Cap. Base of operations
  • Ammo Cap. Multiplier
    • Multiplier
  • Throwable Base Cap. Multiplier
    • Multiplier
  • Money Cap. Base of operations Multiplier
    • Multiplier
  • Rucksack Cap. Base Multiplier
    • Multiplier

Full general Helper Scripts:

  • Fill Health
  • Fill Body Armor
  • Make full Stamina
  • Fill Oxygen
  • Fill Ammo
  • +$100
  • +$500
  • +$thousand
  • +$5000
    --------------------------------------------------
  • +1 Weapon Slot (Saves with Game)
  • -1 Weapon Slot (Saves with Game)
  • Unlock All Weapon Slots (Saves with Game)
    --------------------------------------------------
  • +10 Rucksack Slots (Saves with Game)
  • +50 Rucksack Slots (Saves with Game)
  • +500 Rucksack Slots (Saves with Game)
  • -10 Rucksack Slots (Saves with Game)
  • -50 Rucksack Slots (Saves with Game)
  • -500 Rucksack Slots (Saves with Game)
    --------------------------------------------------
  • +$1,000 Money Cap. (Saves with Game)
  • +$5,000 Coin Cap. (Saves with Game)
  • +$10,000 Coin Cap. (Saves with Game)
  • -$i,000 Money Cap. (Saves with Game)
  • -$v,000 Money Cap. (Saves with Game)
  • -$10,000 Money Cap. (Saves with Game)
    --------------------------------------------------
  • Big Ups : (+200)
  • Large Ups : (+300)

Other Features:

  • Auto Tabular array Updater
  • Auto Attach to process
  • Simple Logger (with levels)
  • Debug Section:
    • Helpers:
      • Print Game Module Info
      • Print Game Module Version
      • Enable Compact Mode
      • Disable Meaty Manner
    • All hooks accept their ain section, cheque scripts for real hook names.

Versions:

  • v 1.0.one: Initial release.
  • five 1.0.2:
    • Added: Special arrows to "Infinite Ammo"
    • Added: The auto updater, forgot to uncomment some lawmaking for it on the first tables.
  • five 1.0.three:
    • Fixed: Crashing with "AmmoArrowSplDecHook" in "Space Ammo".
  • v 1.0.4:
    • Added: "Ammo Cap. Multiplier"
    • Added: "Mission Timer Claw"
    • Fixed: "Beast One Hitting Kills"
    • Inverse: "Instant Vehicle Repairs" to "Vehicle Wellness Wrt. Claw"
    • Added: "Full Auto Weapons"
  • v ane.0.v:
    • Added: Teleporter saves for "N Island".
    • Fixed: "Ammo Cap. Multiplier", changed hardcoded module to "MODULE_NAME" variable.
    • Fixed: "Mission Timer Hook", added missing memory records.
    • Removed: "Full Auto Weapons", Information technology's not working right.
  • 5 1.0.6:
    • Added: "Teleport to: Last Shoot"
    • Added: "Skill Points Multiplier"
    • Added: "Space Skill Points"
    • Added: "Money Cap. Base Multiplier"
    • Added: "Rucksack Cap. Base Multiplier"
  • v 1.0.7:
    • Added: "Stealth Mode" (Thanks to some helpful advise from l0wb1t)
  • 5 i.0.eight:
    • Added: "No Hitbox"
    • Added: Teleporter saves for "South Island".
  • v ii.0.one:
    Added:
    • Throwable Base Cap. Multiplier
    • Vehicle Repair Claw
    Changed:
    • Space Health -> Wellness December. Hook (with infinite and decrease multiplier options)
    • Space Body Armor -> Body Armor Dec. Hook (with space and decrease multiplier options)
    • Space Stamina -> Stamina Claw (with space and subtract multiplier options)
    • Infinite Oxygen -> Oxygen December. Hook (with infinite and decrease multiplier options)
    • One Hitting Kills -> Combatant Health Dec. Hook (with i hit kills and decrease multiplier options)
    • Brute One Striking Kills -> Animal Health Dec. Hook (with one hitting kills and decrease multiplier options)
    • Vehicle Wellness Wrt. Hook -> Vehicle Health Dec. Hook
  • v 2.0.ii:
    Added:
    • No Sway
    • No C4 Throw Limit
    • Race Timer Calibration Hook
  • v 2.0.2: Updated Lua Modules.
  • v two.0.3: Fixed "Health Dec. Hook".
  • v ii.0.4: Fixed module names for DX9 version.

[/listing]

For simplicity I'll post a table for both "farcry3.exe" & "farcry3_d3d11.exe"; Just the only difference will be in the table Lua script.
For "farcry3" (At line 18):

For "farcry3_d3d11" (At line eighteen):

If yous want to use the aforementioned table on both EXEs; merely set the USE_DX9_EXE every bit needed, then save and reload the table.

Current Tables:

Errors and Bugs:

  1. [Link]
  2. Open up CE and open the settings window (Edit -> Settings).
    So check that you are allowing Lua scripts to run, you can select whatsoever ane of the three shown here.
    [Link]
  3. Click Ok then close CE.
  4. Beginning the game.
  5. Open up the CE table file by double clicking it.
    Requite the tabular array a 2d to load, run the Lua scripts, and adhere to the game.
    • [Link], if not car attached.
  6. Print the game module infromation.
    [Link]
  7. Actuate the "Main Hooks".
    [Link]
    Activate whatever of the scripts/hooks that yous wish to use.
    Y'all can also load the table state "test".
  8. If fault is during deactivation of scripts, so deactivate all scripts.
    You can load the table land "none".
  9. Open the log file created in the CT's folder ("~I2CETLogger.log"), and copy all file text.
  10. Mail service the output text here in side code blocks. i.e. [code][/code]
    [Link]

If you find anything you lot desire to know more about how information technology works (the Lua stuff, or any of the AA scripts), but permit me know.

But extract the CEA table files in to a folder named "ceaFiles" for running local files instead of the table files.
Run into this Lua extension with helper tools for extracting the table files into folders used by my Lua modules:
[Link]

Older Table Versions:

How to use this cheat table?

  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game procedure.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Last edited by TimFun13 on Thu Sep xiii, 2018 two:13 am, edited 5 times in total.


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Tahtawy
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Re: Far Cry iii - table five: ane.0.1 CT

Mail past Tahtawy »

This table is awesome. Thank you. I started playing the game again to try it.

The syringe cap is amazing. I wonder if you can do the same matter with the arrow quivers and their capacity, that would be smashing.


TimFun13
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Re: Far Cry 3 - table 5: i.0.1 CT

Mail by TimFun13 »

Tahtawy wrote: ↑

Tue Sep 04, 2018 9:48 am

This table is awesome. Cheers. I started playing the game again to try it.

The syringe cap is amazing. I wonder if you can do the aforementioned thing with the arrow quivers and their capacity, that would exist cracking.

Yes I should be able to, for now at that place is a pointer for it in "Pointers"->"Ammo" y'all should run into one for arrows, there is the value it'south max. and the pickup multiplier. Yous can merely set the value to what ever yous want. Merely I'll make a script for information technology like the syringe one.

EDIT: Not sure if it will salvage with the game for the ammo max., but I call up it might.


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Tahtawy
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Re: Far Weep three - table v: ane.0.1 CT

Post by Tahtawy »

ShyTwig16 wrote: ↑

Tue Sep 04, 2018 1:32 pm

Tahtawy wrote: ↑

Tue Sep 04, 2018 9:48 am

This table is awesome. Thanks. I started playing the game once again to try it.

The syringe cap is amazing. I wonder if yous can exercise the aforementioned thing with the arrow quivers and their capacity, that would be great.

Yeah I should be able to, for now there is a pointer for it in "Pointers"->"Ammo" you should encounter one for arrows, there is the value it's max. and the pickup multiplier. You can just gear up the value to what ever you want. Only I'll make a script for it like the syringe ane.

EDIT: Not sure if it volition relieve with the game for the ammo max., but I think information technology might.

Yup, I plant that i but I was taking about the special arrows cap (Explosive & Incendiary) which is maximized at 10


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Tahtawy
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Re: Far Cry 3 - table 5: one.0.1 CT

Post by Tahtawy »

Likewise,

- Later teleporting, all of the attachments are no longer visible on the guns for some reason, but the effect is simply visual as they are still functioning
- A stealth option would be nice.


TimFun13
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Re: Far Cry 3 - table v: 1.0.1 CT

Postal service by TimFun13 »

Tahtawy wrote: ↑

Midweek Sep 05, 2018 i:09 am

Too,

- After teleporting, all of the attachments are no longer visible on the guns for some reason, merely the issue is only visual as they are still functioning
- A stealth option would be prissy.

Showtime, I am working on the starting time request of yours (well I volition be later today most likely), can't believe I didn't call back of it.

The teleporting issue I've noticed as well, the just mode I know to fix it (near times) is to fast travel after it does this.

And stealth, that ane has been haunting me. But yes still not giving upwardly, I've institute the visible meter and some flags merely gotta go along digging to find the correct values to change.


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Tahtawy
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Re: Far Cry three - tabular array five: i.0.1 CT

Mail by Tahtawy »

ShyTwig16 wrote: ↑

Wed Sep 05, 2018 12:20 pm

Tahtawy wrote: ↑

Wed Sep 05, 2018 1:09 am

Also,

- Afterward teleporting, all of the attachments are no longer visible on the guns for some reason, just the event is but visual equally they are still functioning
- A stealth option would be nice.

First, I am working on the kickoff asking of yours (well I will be later today nigh likely), can't believe I didn't remember of it.

The teleporting issue I've noticed too, the simply way I know to fix it (most times) is to fast travel afterwards it does this.

And stealth, that one has been haunting me. But yeah even so not giving up, I've found the visible meter and some flags just gotta keep digging to find the right values to change.

Cheers a lot.

No one remember the special arrows, there isn't a single selection anywhere to make them unlimited, I simply though it may not exist possible.

I tried the fast travel solution and it works, thanks a lot.


TimFun13
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Re: Far Weep iii - table five: 1.0.1 CT

Post by TimFun13 »

Tahtawy wrote: ↑

Wed Sep 05, 2018 1:thirty pm

...

Well, I didn't find the cap. for information technology but I added them to infinite ammo, and so at to the lowest degree you lot won't run out. They seem to be tied to regular arrows and I haven't establish the right spot for the compare; Nonetheless. Information technology doesn't read the value earlier you try to arts and crafts them.
----
Tabular array Updated:
farcry3.[v1.0.2].CT
farcry3_d3d11.[v1.0.two].CT

  • v i.0.2:
    • Added: Special arrows to "Infinite Ammo"

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Tahtawy
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Re: Far Weep three - tabular array v: ane.0.1 CT

Post past Tahtawy »

ShyTwig16 wrote: ↑

Thu Sep 06, 2018 4:06 am

Tahtawy wrote: ↑

Midweek Sep 05, 2018 1:30 pm

...

Well, I didn't detect the cap. for it just I added them to infinite ammo, so at to the lowest degree you won't run out. They seem to exist tied to regular arrows and I haven't constitute the right spot for the compare; Yet. It doesn't read the value before you try to arts and crafts them.
----
Table Updated:
farcry3.[v1.0.2].CT
farcry3_d3d11.[v1.0.2].CT

  • 5 i.0.2:
    • Added: Special arrows to "Infinite Ammo"

Well, whether I activate it before or subsequently crafting them, the choice "infinite ammo" now crashes my game once I effort to fire whatsoever special arrows.


TimFun13
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Re: Far Weep 3 - table v: 1.0.1 CT

Mail by TimFun13 »

Tahtawy wrote: ↑

Thu Sep 06, 2018 ten:47 am

...

Well, whether I actuate it before or later on crafting them, the selection "infinite ammo" now crashes my game once I try to burn any special arrows.

Well, until I fix information technology, you lot tin can disable if by opening that script and comment out: "AmmoArrowSplDecHook"
i.e.: Change this:

Code: Select all

                  I2CETableCEA.autoAssembleFile('AmmoArrowSplDecHook.CEA', memrec)                

to this:

Code: Select all

                  --I2CETableCEA.autoAssembleFile('AmmoArrowSplDecHook.CEA', memrec)                

Last edited by TimFun13 on Thu Sep 06, 2018 xi:26 am, edited 1 time in total.
Reason: typo


TimFun13
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Re: Far Cry 3 - table v: 1.0.1 CT

Post by TimFun13 »

Tahtawy wrote: ↑

Thu Sep 06, 2018 10:47 am

...
Well, whether I actuate information technology before or later crafting them, the selection "infinite ammo" now crashes my game one time I try to burn whatever special arrows.

And If you enable information technology after you lot fire one, information technology doesn't crash for me; merely yeah, kickoff the game, enable it, and fire one, and it crashes.


TimFun13
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Re: Far Cry 3 - table 5: one.0.1 CT

Post by TimFun13 »

Table Updated:
farcry3.[v1.0.3].CT
farcry3_d3d11.[v1.0.iii].CT

  • v 1.0.3:
    • Fixed: Crashing with "AmmoArrowSplDecHook" in "Space Ammo".

----

Tahtawy wrote: ↑

Thu Sep 06, 2018 10:47 am

...
Well, whether I activate it earlier or after crafting them, the choice "infinite ammo" now crashes my game once I try to fire any special arrows.

This one seems to set the crashing. Merely now it merely keeps the value higher up nil, instead of freezing it.


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Tahtawy
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Re: Far Weep 3 - tabular array v: 1.0.ane CT

Postal service by Tahtawy »

ShyTwig16 wrote: ↑

Thu Sep 06, 2018 10:57 am

Tahtawy wrote: ↑

Thu Sep 06, 2018 10:47 am

...

And If you enable it after you fire i, it doesn't crash for me; but yeah, first the game, enable information technology, and burn down i, and it crashes.

Yup, tried enabling it after firing one and it works perfectly :D

Will endeavor the new version.


TimFun13
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Re: Far Cry 3 - table v: 1.0.1 CT

Post by TimFun13 »

I did make a "crafting multiplier", simply I want to test it on a new game with crafting the upgrade/expansion stuff similar the bigger rucksack. Don't know if the upgrade/expansion addresses run in this code, but if they do that won't be all bad.

Still can't seem to find that cap. But if you lot run out of regular arrows you can't burn down any of the special ones, so they are tied together in some way. Instead of just a dissimilar type of ammo, it'south actually a different type of arrow in the lawmaking I'm betting. And not being able to upgrade the cap. isn't helping.


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Tahtawy
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Re: Far Cry three - table v: 1.0.ane CT

Post by Tahtawy »

ShyTwig16 wrote: ↑

Thu Sep 06, 2018 11:20 am

Tabular array Updated:
farcry3.[v1.0.three].CT
farcry3_d3d11.[v1.0.iii].CT

  • v 1.0.3:
    • Fixed: Crashing with "AmmoArrowSplDecHook" in "Infinite Ammo".

----
This one seems to fix the crashing. But at present it merely keeps the value to a higher place nix, instead of freezing it.

The new version works perfectly. It does keep the arrows at one instead of freezing them merely that is amend anyway every bit it allows me to craft other kinds of special arrows without worrying about reaching the cap.

Thanks a lot.